Every MapleStory Link Skill, Ranked From Worst to Best

Link Skills are transferable skills in MapleStory that unlock at level 70, 120, and 210 (for some characters). When you level up Link Skills, you can use the skills on other characters you have in the same world. They are one of the best ways to improve your character’s stats and DPS for free.

One character can receive up to 12 different Link Skills at a time. With so many different ones out there now, you might be wondering which Link Skills are the best and which ones to obtain first.

We’ve done the heavy lifting and ranked all of the MapleStory Link Skills in order, from worst to best, to help you out.

Keep in mind that the Link Skills ranked lower aren’t necessarily “bad,” it just means there are others that are simply better. Use this guide to help prioritize which ones you might want to get first.

cygnus blessing link skill 26. Cygnus Blessing (Cygnus Knights)

[Max Level 10] Attack Power and Magic ATT: + 7 / 9 / 11 / 13 / 15 / 17 / 19 / 21 / 23 / 25
Abnormal Status Resistance: + 2 / 3 / 4 / 6 / 7 / 9 / 10 / 12 / 13 / 15
All Elemental Resistance: + 1% / 3% / 4% / 6% / 7% / 9% / 10% / 12% / 13% / 15%

Cygnus Blessing used to be one of the stronger Link Skills in the game back when status resistance was calculated as a percentage chance of avoiding damage entirely. At some point, Nexon changed status resistance to reduce the duration of a status instead. This would be good if your status resistance was over 50%, but it’s very difficult to actually reach that point. As a result, Cygnus Blessing is ranked lowest on this list.

close call link skill 25. Close Call (Shade)

[Max Level 2] Fatal Attack Survival Chance: 5% / 10%

You’d think Close Call would be a good Link Skill to have, since it can literally save you from death. However, it’s too unreliable, and you never want to put yourself in a position where you have just a 5-10% chance of surviving death in the first place. You’re better off trying to dodge attacks as best as possible.

core aura link skill 24. Core Aura (Jett)

[Max Level 2] STR + X, DEX + X, INT + X, LUK + X, Weapon ATT + X, Magic ATT + X
X is random up to 35 and changes daily

Like Close Call, Core Aura is too unreliable of an Link Skill to be that great. It increases all your character’s stats by a random amount, which you can enhance with cash items like Supernova Dust and Cosmic Stone. So it’s kind of a pay-to-win Link Skill, but unless you have tons of money to blow, you’re better off spending it on other cash items first.

iron will link skill 23. Iron Will (Kaiser)

[Max Level 3] Max HP: + 10% / 15% / 20%

Iron Will simply increases your max HP. Unless you’re playing a Demon Avenger, max HP is essentially an irrelevant stat late game since every boss does percent-based damage on your character’s HP anyway. Plus, getting potions is such a breeze in Maplestory now that you really don’t need more HP.

pirate blessing link skill 22. Pirate’s Blessing (Cannon Shooter)

[Max Level 6] STR, DEX, INT, LUK: + 20 / 30 / 40 / 50 / 60 / 70, Max HP & MP: + 350 / 525 / 700 / 875 / 1050 / 1225, Damage Absorption: + 5% / 7% / 9% / 11% / 13% / 15%. Cooldown: 5 sec

Pirate’s Blessing also increases max HP, along with MP and all stats. But even though it’s a better version of Iron Will, it’s still a mediocre Link Skill. This is likely due to the fact that Cannoneers were the first class to have Link Skills, so it’s a little outdated.

knights watch 21. Knight’s Watch (Mihile)

[Max Level 2] Knockback Resistance Chance: +100%, Duration: 90 / 110 sec. (Cooldown: 180 sec)

Mihiles got reworked such that they have their own Link Skill and one that other characters get. Knight’s Watch is excellent for classes that don’t have innate stances like Night Lords, Archers, or Mages, but on the other classes it’s basically useless. So it’s highly dependent on what classes of characters you’re playing.

rhinnes blessing 20. Rhinne Blessing (Zero)

[Max Level 5] Incoming damage reduced: 3% / 6% / 9% / 12% / 15%, defense ignored: 2% / 4% / 6% / 8% / 10%

Rhinne Blessing increases your defense penetration and reduces damage taken, but this does not apply to % HP attacks. The fact it doesn’t apply to % HP attacks makes the Link Skill pretty bad, and ignoring 10% DEF is also negligible.

unfair advantage 19. Unfair Advantage (Cadena)

[Max Level 2] Attacks against weaker opponents deal + 3% / 6% damage. Attacks against monsters afflicted by Abnormal Statuses deal + 3% / 6% damage.

With Intensive Insult, you deal more damage to monsters lower level than you and monsters with any status conditions. This Link Skill isn’t that great unless you’re playing an unfunded character that has to rely on mobbing lower level monsters. It’s ineffective against bosses since they’ll usually be the same level or higher than you, and bosses don’t typically have status conditions.

combo kill blessing 18. Combo Kill Blessing (Aran)

[Max Level 3] Combo Kill Marble EXP: + 400% / 650% / 900% (permanently)

The next three Link Skills will help you train and level up much faster. They’re all worth getting if you have the time. Combo Kill Advantage makes Combo Kill Orbs grant you additional EXP, close to 10x at max level.

rune persistance 17. Rune Persistence (Evan)

[Max Level 3] Rune Duration: + 30% / 50% / 70%

Rune Persistance increases rune buff duration. You can use this to buff the duration of exp runes such that they’ll last 4-5 minutes, which is significant.

elven blessing 16. Elven Blessing (Mercedes)

[Max Level 3] Returns you to Elluel (Cooldown: 1800 sec)
Additional Effect: Permanently receive 10% / 15% / 20% additional EXP

And the best Link Skill to speed up training is Elven Blessing. It provides a permanent 10-20% EXP increase from monsters, and also allows you to teleport to Elluel every 10 minutes.

keen edge 15. Keen Edge (Hayato)

[Max Level 2] All Stats: 15 / 25, Attack Power Increase: 10 / 15, Magic Attack Power Increase: 10 / 15

Hayato’s Keen Edge is similar to Cannoneer’s Link Skill but swaps out HP and MP boosts for Weapon and Magic ATT. This is much more valuable and would typically cost a lot of mesos or cash to replicate.

phantom instinct 14. Phantom Instinct (Phantom)

[Max Level 3] Critical Rate + 10% / 15% / 20%

Phantom Instinct provides you a 10-20% increase in Critical Rate chance. Crits do significantly more damage than regular hits and very few classes can reach 100% crit rate chance on their own, making this Link Skill highly valuable.

terms and conditions 13. Terms and Conditions (Angelic Buster)

[Max Level 3] 60% / 90% / 120% skill damage for 10 sec when active. Cooldown: 90 sec. Skill effects reduced to half when used with Link Skill.

Terms and Conditions massively increases damage for 10 seconds. That might not seem like much, but a +60% damage boost is quite the steroid. Especially for classes that rely on burst damage like Luminous, Night Lord, Dual Blades. But the skill is still good for every DPS character.

bravado 12. Bravado (Hoyoung)

[Max Level 2] Enemy Defense Ignored: + 5% / 10%, Damage: + 9% / 14% against enemies with 100% HP

Hoyoung is a relatively new character class. His Link Skill provides 10% ignore DEF and 12% damage increase when attacking monsters that have full health. The skill is useless against bosses but can be good for mobbing to help you one hit KO monsters you normally couldn’t.

light wash 11. Light Wash (Luminious)

[Max Level 3] 10% / 15% / 20% of enemy DEF ignored

Ignore 10-20% DEF with the Light Wash Link Skill. The reason this is listed higher than Terms and Conditions is because it’s a permanent passive that you can use all game.

noblesse 10. Noblesse (Adele) 

[Max Level 2] +1% / +2% damage per party member (incl. yourself), up to max of 4% / 8%. +2% / + 4% boss damage

Adele is the newest class in MapleStory, and it looks like she’s going to be quite strong. Her Link Skill, Noblesse, increases damage by 2-8% based on the number of party members you have up to 4 members. It also increases boss damage by 5%. A good skill to have whenever you’re in a party or bossing.

hybrid logic 9. Hybrid Logic (Xenon)

[Max Level 2] All Stats: 5% / 10%

Hybrid Logic increases all stats by +5-10%. A pretty boring Link Skill, but still very solid on every class other than Demon Avenger.

fury unleashed 8. Fury Unleashed (Demon Slayer)

[Max Level 3] When attacking Boss Monster- Damage: + 10% / 15% / 20%, Additional Fury Absorption: 10

Being able to dish +20% more boss damage from Fury Unleashed is a big deal, given MapleStory is all about late game bossing these days.

focus spirit 7. Focus Spirit (Beast Tamer)

[Max Level 3] Boss Damage: +4% / 7% / 10%
Critical Rate: + 4% / 7% / 10%
Max HP + 3% / 4% / 5%
Max MP: + 3% / 4% / 5

Beast Tamer’s Link Skill, Focus Spirit is a hybrid of a bunch of other Link Skills. It gives you improved crit rate chance, boss damage, and HP & MP boosts. Since it’s more versatile than the others, it gets a higher spot in this list.

judgment 6. Judgment (Kinesis)

[Max Level 2] Critical Damage: + 2% / 4%

Judgement provides up to +4% crit damage. It might not seem like much, but when we’re talking about cumulative damage numbers in the tens of millions or more, that adds up quite a bit. Since crit damage is the second last calculation to take place when measuring total damage, it’s more substantial than base attack or boss damage buffs.

tide of battle 5. Tide of Battle (Illium)

[Max Level 2] Activated when moving a certain distance. Max number of stacks: 6 times, Duration: 5 sec, Damage per stack: + 1% / 2%

Flow of Battle is a stacking Link Skill that maxes out at +12% damage. It’s super easy to stack, since all you have to do is walk around, and the damage buff is consistent and significant.

solus 4. Solus (Ark)

[Max Level 3] When activated, damage increases by 1%, and damage increases an extra 1% / 2% / 3% per stack

Ark’s Ecstasy is similar to Ilium’s Flow of Battle. It’s a stacking Link Skill that caps out at +16% damage, but instead of walking around to stack it, you simply have to attack something. Since it’s more reliable and a bigger buff than Flow of Battle, it’s ranked higher.

spirit of freedom 3. Spirit of Freedom (Resistance)

[Max Level 8] You will not take damage for 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 sec after being revived.

The bronze medal for MapleStory Link Skills goes to Spirit of Freedom. It gives up to 8 seconds of invincibility after respawning from death. This is the best boss skill to have, since you always run the risk of getting instantly spawn killed when fighting bosses. That problem goes away with this skill, and gives you 8 full seconds to rebuff and reposition yourself. If you plan on bossing at all, you’ll want this Link Skill in your backpocket.

Elementalism 2. Elementalism (Kanna)

[Max Level 2] Permanent Damage Increase: 5% / 10%

The best two Link Skills provide the same stat boost, just with different degrees. Elementalism provides +10% Damage boost, while Wild Rage provides +15% Damage boost. Damage is the most important stat in MapleStory, so it’s no surprise that these two get the top spots.

wild rage 1. Wild Rage (Demon Avenger)

[Max Level 3] Damage: + 5% / 10% / 15%

As mentioned, Wild Rage provides +15% Damage which is simply the best Link Skill in MapleStory. Damage is the end-all be-all stat in MapleStory, so a flat out percentage-based damage boost is incredible. You want to prioritize Wild Rage and Elementalism for your first two Link Skills, so be sure to train a Demon Avenger and Kanna to the required levels.


Those are the best MapleStory Link Skills, ranked in order. Link Skills are one of the best ways to improve your characters’ stats, damage, and survivability. Be sure to check out our MapleStory leveling guide for the best places to train so you can unlock more Link Skills.

3 thoughts on “Every MapleStory Link Skill, Ranked From Worst to Best”

  1. Horrible article, likely stolen content from an outdated video.

    Let’s talk about the flat stat boosters – cygnus, pirate, jett, and hayato.

    1 att = 4-5 stat roughly, accounting for %att and %stat. This makes jett the de facto best link skill, having 35 stat and 35 att outclasses all the other ones period. This is equivalent to a whopping 175-210 stat. That’s better stats than optimal flames on your abso gear. This is of course dependent on whether you have the funds to reroll to 35. But let’s look at the other 3.

    Pirate link is 70 flat stat. Yes %stat applies to it. Not bad, but let’s look at the others. Cygnus link is 25 att, equivalent to 100-125 stat. Automatically better than pirate link, and thus should be placed higher than pirate link, unless you are a DA (which let’s face it, less than 1% of you are). Hayato link is 25+15*4 or 5 = 85-100. Better than pirate, not as good as Cygnus.

    Xenon link applies to AP only, it’s basically a lvl 20 MW. Actually worse than pirate link once you have a decent amount of %stat. Move to the bottom.

    IED – the article can’t decide if it’s good or not. Hoyoung gives 10% ied, but it’s bad cuz of the situational 14% dmg. Zero is good because it gives 10% ied. Luminous is a must have because of 15-20% ied. MAKE UP YOUR MIND

    Another thing is that this article doesn’t account for mobbing vs bossing vs bossing in a party. It also doesn’t account for that boss dmg stacks ADDITIVELY with dmg. Lets start with the big ones: DA, DS, kanna, and beast tamer. 15% is good, but for bossing 20% is even better. Same deal with kanna and BT, which basically give the same dmg%. Adele is 6% dmg (4% boss + 2% dmg). Trash by yourself, but it’s 12% in a party of 4 (4% + 8%), which makes it better than kanna. Ilium depends on moving, which is more applicable to classes that move during bossing and for mobbing, equivalent to 12% if you move a lot. Ark in terms of raw dmg output is second only to DA and DS. It’s basically 15% at max stacks, as long as you keep attacking (which during bossing and mobbing you do). This should be ABOVE KANNA.

    Finally, resistance link: some people swear by it, but let’s face it, if your mechanics are bad enough that you’re dying in the first 8 seconds after respawning, let’s face it, you’ve got bigger problems than not having max lvl resistance link.

    So here’s my list for bossing

    1. DS
    2. DA
    3. Ark
    4. BT
    5. Phantom (unless you cap crit without it)
    6. Kinesis (crit dmg is always valuable)
    7. Adele (unless soloing, but most late mid-tier to end-game bossing is done in parties these days)
    8. Kanna
    9. Luminous (20% is a lot, but maybe not worth unless lvl 3, considering how easy it is to get IED elsewhere, somewhat class dependent as some classes naturally have more ied)
    10. Ilium (Up to 12%, but again class dependent
    11. AB (Especially for burst heavy classes)
    12/13. Explorer mage/thief. Not exactly sure where to place this. Thief is essentially 9% overall dmg increase, while mage is difficult to calculate. But I’m pretty sure it’s pretty good. Potentially could be much higher
    14. Mihile link (essential for some classes)
    15. Jett (see above)
    16. Cygnus (see above)
    17. Hayato (see above)
    18. Pirate (see above)
    19. Explorer archer (if you’re really struggling for crit i guess)
    20. Cadena (Situational, could be much higher for bosses like lucid, lomien and everything below)
    21. Hoyoung
    22. Zero
    23. Resistance (matter of opinion and preference, some people swear by it)
    24. Xenon (really, it’s trash)
    25. Shade (lol)
    26. Explorer warrior (lol)
    27. All the exp and hp links.

    For training
    1. Mercedes
    2. Evan (these two are no brainers)
    3. Crit (phantom, BT, maybe explorer archer)
    4. Dmg% (DA, Ark, Kanna, Ilium is rarely bad for mobbing)
    5. Aran (class dependent, somewhat better on regular servers, better for classes that rack up high combos like night walker)
    6. Hoyoung (maybe if you need it to one shot)
    7. Other stat boosts (see bossing, but don’t use ied or bossing links)
    8. Everything else I guess


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