Is Star Citizen Worth Getting Into in 2020? A Look at the State of the Game

The ever controversial question and sources of hesitancy in people’s mind. Is Star Citizen worth getting into? Is it a hoax or is it actually developing? Is it playable? We’ll try to answer these questions for you.

First of all, let’s recap the history of Star Citizen. Chris Roberts started the Kickstarter for it at 2012, with a vastly undersized company that we could only call it a company due to formality at that time. The original Kickstarter was extremely different from what we know and have today.

The Kickstarter game was stated to be more of a single player experience, not much focus on planets, zoned, Freelancer-esque landings and “roaming” the planets/moons. Focus was on shooting and story and graphics were not the quality we see nowadays.

However backers requested more features, over time, the project shaped to what we know today. It was no longer possible to finish in the stated time of 2014 of course.

Due to immense amounts of, some could say, “scopecreep” the development lengthened and to this day, still continues.

A lot of the frustration people have stems from this slow development time. Some backers have invested hundreds or thousands of dollars, getting caught up in the hype around the game’s potential, only to be told over and over again that the game is still not finished.

Which is all a fair point. And the lengthier the development time, the bigger the expectations are for the game. Star Citizen will likely never be able to meet some of these expectations at this point.

Despite this, though, the game is still playable today. It isn’t perfect, and there is still plenty of content to be developed, but many people are already current playing and enjoying the game.

Right now, you can complete missions (combat, delivery), earn money by mining and trading, exploring all the Moons, Cities, Stations, and Caves, and interact with other players. That’s enough to keep you occupied for weeks or months alone, depending on how much time you have to play.

Don’t be put off by the $27,000 ship packages or people claiming the game is solely pay to win. You actually don’t need anything other than your good ‘ol Aurora or Mustang package to get started.

All in all, if you’re a big fan of the genre and look at it as a way to help fund the advancement of the game whilst getting early access, Star Citizen may be for you. If you’re looking to buy a polished game outright at this time, maybe it’s worth waiting for now.

Remember, you do have 30 days to try Star Citizen out for free. So if you’re curious you might as well give it a shot, and request a refund if you find out you’re not satisfied.

1 thought on “Is Star Citizen Worth Getting Into in 2020? A Look at the State of the Game”

  1. It’s worth getting into, only if you understand that you are essentially a game tester. Progress wipes between major content udpates do occur. This is off-putting, for virtually everyone. That means people that have thousands, or millions in credits lose it, along with any earned gear in-game. You obviously keep your ships, or anything else purchased with real money. But any modifications to them are lost. When the new update comes out you are starting all over again.

    That said, Star Citizen can always use more backers and it’s nice to whet your appetite and see what the game will feel like. I’ll admit…I love what I see, but the ultimate problem is indeed having whet my apetite so early on (since 2015). Couldy ou beleive? I thought the game was maybe 2-3 years out, at best, since talks and the Kickstarter all started in 2012.

    After awhile it gets hopeless. So it’s best to sign in, try a few thing, take a few missions, land on a few planets, get the sense of station layouts and things to do, and witness the placeholders for future content, like vending machines, other/ new shops currently manned but not interactive, yet etc. Call it a day, after that. Go back to playing other games, knowing you have at least your pledge ship and a few credits you’ll start with, whenthe game finally releases.

    I do recommend really keeping an eye out for Squadron 42, above Star Citizen, as that is meant to break you into the universe and gameplay, while filling you in on what’s going on around you, in the PTU. It will explain what these Vanduul ships are, and you’ll start out with more starting credits, for having completed the story (episodes). Squadron 42 releases way before Star Citizen will, and it is said that unlocking S42 achievements will unlock purchasable, exclusive S42 ships for you. You’ll still have to save millions for them, but they’ll be opened for purchase. Many people don’t know this. Or don’t know exactly what Squadron is. These are the same people that buy Halo, or COD and pop right into multiplayer and couldn’t give two sh**ts about the story, I guess. This is why I preferred when multiplayer franchises had in-story unlockables. These people would be like, “hey! Where’d you get that gun?” “From story mode.” “Sh**! I need to play that like now, that’s sweet!” And that’s what Squadron 42 will do. Those of us who bothered to play it will be cruising in an F8 Lightning, and probably a Vanduul Stinger and all the naysayers will finally give the story a shot.


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